8. Beneath the Wreck
Session 8
IN-GAME DATE & TIMELINE
Date: Continuing from Session 7 (748 AB)
The session opened at the shipwreck site following the short rest from the previous session. The party spent several hours on salvage work and underwater anchor recovery, encountered Isin mid-afternoon, then returned to Oak Haven. The session ended in early evening after meetings with Captain Saltaye and Kara. Approximately 6-8 hours passed in-world.
SUMMARY OF EVENTS
At the Wreck Site:
- Maeve and Monroe dove underwater with rope to locate the anchor, which was embedded in sand approximately 30 feet down. Visibility was poor and cold.
- Bam Bam attempted to help retrieve the anchor while underwater but nearly drowned, taking a level of exhaustion from cold water exposure without a swim speed.
- Monroe used Gust of Wind to clear sand from around the anchor chain but got sand in his eye in the process.
- Maeve discovered drag marks in the sand leading toward an ancient cave or tunnel entrance beneath the island. The entrance had a metal gate at the edge of her darkvision (60 feet). She noted the location for future investigation.
- Maeve retrieved a waterlogged notebook (illegible), a belt, and a single boot from the seabed near the anchor.
- The party successfully hauled the anchor to the surface with combined effort. Maeve wrapped Bam Bam in a sail to warm him after his near-drowning.
Encounter with Isin:
- While dragging salvage back toward Oak Haven, the party was approached by a pale figure in dark, soaked-through robes.
- The figure introduced herself as Isin, a representative of the Drowned Court.
- Isin explained that the mysterious chest in Maeve's possession was commissioned by the Drowned Court and sent with Captain Saltaye for delivery to Iskavell. It was meant to reach "the keepers" before "the dark came back."
- She instructed the party to bring the chest to the tide pools at dusk if they wished to return it, saying "The Court hears all the words spoken to the sea" and that she could be summoned by calling her name at the water's edge.
- Isin stated the Drowned Court has lived on Iskavell far longer than Oak Haven has stood, and that the chest "will find its way home eventually" whether delivered or not.
- When asked if she lived in the underwater cave, Isin replied cryptically that the party would not find her — she would find them.
- Bam Bam asked if she had cheese. She did not.
- She turned to water vapour and vanished. The party left the encounter cordial but unresolved.
Return to Oak Haven:
- The party dragged their salvage haul back to town on a makeshift sled: anchor, timber, rope, crates, cloth, iron fittings, ballast plates, and the items Maeve retrieved underwater.
- At Rurik's warehouse, Emilio negotiated an ongoing arrangement: the party can use the forge in exchange for conducting salvage runs and recovery jobs. Rurik will provide intel on wreck sites and excavations, and can pay in materials or coin.
- The party handed over the anchor, most timber, and ballast plates to Rurik, keeping rope, some iron fittings, leather, and the anchor chain for Emilio's crafting projects.
- Rurik warned that using rift crystals in his forge would result in severe consequences ("He will have you strung up by the short and hairies").
- Bam Bam repurposed the empty crate as storage and turned the salvaged boot into a house for his pet rocks.
Visit to Captain Saltaye:
- The party visited the hospital to discuss the chest with Captain Saltaye. He was awake but weak, still recovering.
- Captain confirmed Isin's story: he was paid 500 gold in old coin by a woman matching Isin's description (or someone like her) to deliver the chest to "the keepers" before "the dark came back."
- He admitted his glass eye pulses when near the chest, suggesting it recognises something inside.
- Captain revealed he attempted to open the chest once out of curiosity and nearly lost his hand to the ward.
- He advised caution with the Drowned Court: "They remember things we've forgotten" and "hold grudges we don't even know exist," but "they also keep their word."
- The party left him to rest, with Maeve ensuring his water cup was filled and promising to find him something to read.
Meeting with Kara:
- Emilio led an extensive research session with Kara at the Wardens' office to discuss rift crystal properties and weaponsmithing applications.
- Kara apologised again for the lighthouse incident, emphasising she never intended harm and was trying to help her people survive.
- She explained how rift energy reacts to different metals: iron (stable, conducts heat well), copper (accelerates discharge, used for the lighthouse brightness), silver (suppresses output), gold (ideal but expensive and untested at scale), lead (dense but dangerous fumes).
- She warned that infusing rift energy into magical items creates enhanced power but chaotic, unpredictable side effects. Example: goggles that let you see further but damage your eyes when not worn.
- Kara explained rifts as a global phenomenon that appeared within living memory, leaking chaotic energy that doesn't follow normal magical rules. Nobody knows why they appeared — some think something is trying to get through, others think it's the world ending. Iskavell appears to be at the centre; all fractures across the world seem to point back here.
- She corrected misinformation about rift crystals: they don't make limbs fall off directly. George's uncle died from burns and infection after touching raw rift energy; the amputation was an attempt to save him that failed.
- Kara offered to arrange a discreet meeting with Vos (Rift Chaser) when Garik isn't watching, for further research into rift weaponsmithing.
- Emilio took extensive notes on crafting applications, metal properties, and research contacts.
NPC INTERACTIONS
Isin (Drowned Court representative)
- First encounter. Pale water genasi in dark, soaked-through robes with flat hair against her face. Appeared to notice the cold not at all.
- Explained the chest was commissioned for delivery to the Drowned Court, always meant to come to Iskavell.
- Instructed the party to bring the chest to the tide pools at dusk if they choose to deliver it.
- Can be summoned by calling her name at the water's edge: "The Court hears all the words spoken to the sea."
- Stated the Drowned Court has lived on Iskavell far longer than Oak Haven has stood.
- Left with the warning: "The choice is yours, but the chest was sent to us, and it will find its way home eventually."
- Turned to water vapour and vanished when leaving.
- Party left things cordial but unresolved. Maeve intends to consult with the party before making a decision.
Captain Saltaye
- Recovering at the hospital, awake but weak. Voice rough.
- Confirmed he was paid 500 gold in old coin by a woman matching Isin's description (or someone like her) to deliver the chest to "the keepers" before "the dark came back."
- His glass eye pulses when near the chest, as if it recognises something inside.
- Attempted to open it once and nearly lost his hand to the ward. Will not try again.
- Advised caution: the Drowned Court remembers ancient things and holds old grudges, but they keep their word.
- Grateful to the party for saving his life.
- Relationship: friendly, trusting.
Rurik
- Accepted the anchor and salvage at his warehouse.
- Established ongoing arrangement: party can use the forge in exchange for salvage work. Will provide leads on wreck sites and excavations, paying in materials or coin.
- Made clear he has no interest in rift magic at his forge. Warned that using rift crystals there would have severe consequences.
- Relationship: business arrangement established, cordial and professional.
Kara (Warden, rift researcher)
- Met at Wardens' office for extended discussion on rift crystals and their properties.
- Apologised again for the lighthouse incident, emphasising she was trying to help her people survive and never intended harm.
- Provided detailed explanation of rift crystal reactions with metals, infusion side effects, and the nature of rifts as a phenomenon.
- Corrected misinformation: rift crystals don't make limbs fall off. George's uncle died from burns and infection after touching raw rift energy.
- Offered to arrange contact with Vos (Rift Chaser) for further research when Garik isn't watching.
- Relationship: improving, cooperative. Kara is nervous but earnest and genuinely trying to help.
Vos
- Not encountered this session, but mentioned by Kara as a potential research contact.
- Rift Chaser, operates a market stall in Oak Haven, sometimes found at the tavern in evenings.
Ada (healer)
- Briefly encountered at the hospital. Tending to patients, pointed the party toward Captain Saltaye.
LOCATIONS VISITED
Shipwreck site (beach) — Party completed salvage operations and recovered the anchor from underwater. Maeve discovered an ancient underwater cave entrance with a metal gate during the dive. Drag marks in the sand lead toward the cave.
Underwater cave entrance — Ancient construction beneath the shipwreck site, tunnel leading deep under the island with a metal gate at the edge of darkvision (60 feet). Origin and purpose unknown. Maeve noted the location for future investigation.
Rurik's warehouse (Oak Haven) — Delivered salvage and negotiated ongoing forge access arrangement.
Hospital (Oak Haven) — Visited Captain Saltaye to discuss the mysterious chest and Isin's claims.
Wardens' office (Oak Haven) — Met with Kara for extensive discussion on rift crystals, metal properties, and weaponsmithing research.
Tide pools — Location specified by Isin for potential chest delivery at dusk. Not yet visited.
LOOT & ITEMS
Acquired:
- Anchor (delivered to Rurik)
- Timber and wood planks (some delivered to Rurik, some kept for crafting)
- Rope (kept for crafting)
- Iron bolts and brackets (some kept for Emilio's projects)
- Ballast plates (delivered to Rurik)
- Leather (kept for crafting)
- Cloth and sail material (kept)
- Anchor chain (kept for crafting materials)
- Waterlogged notebook (illegible, given to Captain Saltaye as a joke by Bam Bam)
- Belt (kept by Maeve)
- One boot (kept by Bam Bam, now housing his pet rocks)
- Empty crate (repurposed by Bam Bam for storage)
Harvested from Session 7 (in party harvest bag):
- Monstrosity flesh
- Monstrosity heart
- Eyes of googly
- Vial of monstrosity blood
QUEST STATUS
The Mysterious Chest — PROGRESSED
Maeve now knows the chest is intended for the Drowned Court and was commissioned for delivery by Isin (or someone like her). Captain confirmed the story. Monroe cast Augury and received an uncertain answer suggesting both benefit and cost, with the gods themselves unsure of the outcome. Monroe examined the chest's ward with Arcana (nat 20), determining it's ancient, tied to aquatic magic, and keyed to a specific signature (bloodline/allegiance), not just a physical key. Party must decide whether to deliver it to the tide pools at dusk.
Forge Access — COMPLETED
Emilio secured ongoing access to Rurik's forge in exchange for salvage work. Can be paid in materials or coin for future jobs.
Rift Crystal Research — PROGRESSED
Emilio gathered extensive information from Kara about rift properties, metal interactions, and infusion risks. Potential meeting with Vos arranged for further study when Garik isn't watching.
The Underwater Cave — NEW
Maeve discovered an ancient tunnel entrance beneath the shipwreck site, with drag marks leading toward a metal gate at 60 feet depth. Origin and purpose unknown. Party plans to return with underwater breathing capabilities for land-dwellers.
Find the Fighting Ring — UNCHANGED
Bam Bam still wants to find the midnight wrestling club on the docks. Not pursued this session.
Cure the Captain — COMPLETED
Captain Saltaye is recovering. Medicine was delivered in Session 6.
Meet with Sable (hunting contact) — UNCHANGED
Available for discussion about hunting specific creatures for crafting materials. Not visited.
CHARACTER MOMENTS
Bam Bam — Nearly drowned trying to help underwater, taking exhaustion from the cold. Charged at Isin before being convinced to stop. Asked Isin if she had cheese. Turned a salvaged boot into a house for his pet rocks. Tried to give Captain Saltaye an illegible waterlogged notebook to read, genuinely believing the captain might decipher it.
Maeve — Discovered the underwater cave and handled first contact with Isin diplomatically. Took responsibility for the chest decision and consulted the party before committing. Looked after Bam Bam's wellbeing throughout, wrapping him in a sail when he was cold and ensuring he was safe during the underwater recovery. Used the belt she salvaged to fashion Bam Bam's sail into a toga-like robe. Ensured Captain Saltaye's water cup was filled and promised to find him reading material.
Monroe — Used Gust of Wind creatively to uncover the anchor but got sand in his eye. Cast Augury about delivering the chest, receiving an uncertain mixed answer. Examined the chest's ward with Arcana (nat 20), determining it's ancient, aquatic in nature, and keyed to a specific bloodline or allegiance. Helped keep Bam Bam from drowning and communicated his uncertainty about the chest decision to the party.
Emilio — Led negotiations with Rurik and conducted an extensive research session with Kara about rift crystals and weaponsmithing. Took detailed notes on metal properties (iron, copper, silver, gold, lead), infusion risks, and crafting applications. Protective of the party throughout and signed to translate conversations for those who couldn't hear. Made clear he won't accept restrictions on his own work at the forge but understands Rurik's concerns about rift crystals.
Liliana — Used her telepathy to check in with Maeve and Monroe while they were underwater, providing a communication link to the surface. Supported during salvage operations and attended meetings. Quieter this session but present throughout.
RULES & MECHANICS USED
Exhaustion Levels — Bam Bam took one level of exhaustion from extended cold water exposure while assisting with the anchor underwater without a swim speed.
Augury — Monroe cast Augury to assess whether delivering the chest would be beneficial. Result was uncertain/mixed (weal and woe), with the implication that even divine forces cannot predict the outcome.
Arcana Investigation — Monroe examined the chest's magical ward (nat 20), determining it's ancient, tied to aquatic magic, and keyed to a specific signature (bloodline/allegiance), not just a physical key. The ward is listening for the right person to touch it.
Telepathy — Liliana used her telepathic ability to communicate with Maeve underwater within 30 feet, asking if everything was okay and relaying information about locating the anchor.
Gust of Wind (creative use) — Monroe used Gust of Wind underwater to create a current around the anchor chain, clearing sand and improving visibility. Got sand in his eye as a side effect.
Crafting Discussion — Extensive discussion of crafting rules combining Heliana's Guide to Monster Hunting with homebrew Craftsman mechanics. Established that Emilio can upgrade existing magical items using new components and essences. Confirmed he has access to both the Heliana's crafting system and Craftsman-specific benefits.
GM PLOT HOOKS
- What is inside the chest, and why does the Drowned Court want it so badly? What happens if the party delivers it vs. keeps it?
- What lies beyond the metal gate in the underwater cave? What made the drag marks leading toward it? Is this connected to the Drowned Court?
- How will the party's relationship with the Drowned Court develop based on their decision about the chest?
- What was "the dark" that was supposed to come back, referenced by the person who hired Captain Saltaye? Is this connected to the lighthouse going dark the night the ship wrecked?
- Captain Saltaye's glass eye pulses near the chest — what is the significance of this reaction? What does his eye recognise?
- What "old coin" was the Captain paid with, and what does that imply about the Drowned Court's age and resources?
- How will Garik react to the party's interest in rift crystals and potential collaboration with Vos? What was Garik's exchange with Vos about in Session 7?
- What can Vos tell Emilio about rift weaponsmithing that Kara couldn't? What research have the Rift Chasers conducted?
- The pale figure from Session 7 and Isin both appeared near the wreck and both can turn to mist/vapour. Are they connected?
- Isin said the Drowned Court "hears all words spoken to the sea" — what is the extent of their awareness and reach?
- What exactly did the Drowned Court commission to be in the chest? Who created it and why?
- Monroe's eggs from Session 7 — what will hatch from them?
- The larger sea creature from Session 7 survived and retreated. Will it return?
FOUNDRY VTT CHECKLIST
WIKI UPDATE LIST
- Isin (NPC): Create entry — Drowned Court representative, pale water genasi, dark soaked robes, can turn to water vapour, seeks the mysterious chest, instructed party to bring it to tide pools at dusk, can be summoned at water's edge.
- Drowned Court (Faction): Update — Active on Iskavell, ancient presence predating Oak Haven, hired Captain Saltaye to transport chest, "hear all words spoken to the sea," remember old grudges but keep their word, live beneath the island.
- Underwater Cave (Location): Create entry — Ancient tunnel beneath shipwreck site with metal gate at 60 feet depth, drag marks leading inside, discovered by Maeve during anchor recovery.
- Tide Pools (Location): Create entry — Meeting location specified by Isin for chest delivery at dusk, exact location to be determined.
- Vos (NPC): Update — Rift Chaser contact, market stall trader, potential research collaborator for Emilio on rift weaponsmithing, Kara offered to arrange discreet meeting when Garik isn't watching.
- Captain Saltaye (NPC): Update — Recovering at hospital, awake but weak, confirmed chest commission and Drowned Court connection, glass eye pulses near chest (recognises something inside), attempted to open chest and nearly lost hand, paid 500 gold in old coin, advised caution with Drowned Court.
- Mysterious Chest (Item): Update — Commissioned by Drowned Court, intended for delivery to "the keepers before the dark came back," ancient magical ward keyed to bloodline/allegiance, aquatic magic signature, Captain's glass eye reacts to it, Monroe's Augury showed mixed outcome (both benefit and cost).
- Rurik (NPC): Update — Forge access arrangement with party for salvage work, will provide wreck site intel and excavation opportunities, pays in materials or coin, explicitly forbids rift crystal use in his forge.
- Kara (NPC): Update — Provided extensive rift crystal research to Emilio (metal interactions: iron, copper, silver, gold, lead; infusion side effects; rift phenomenon explanation), corrected misinformation about rift crystals and limb loss, offered Vos contact for further weaponsmithing research, relationship improving.
- Rift Crystals (Mechanics): Create/update comprehensive entry with metal reaction properties (iron stable/heat conductive, copper accelerates discharge, silver suppresses, gold ideal but expensive, lead dense but toxic), infusion side effects (enhanced power but chaotic/unpredictable consequences), general rift information (global phenomenon, appeared within living memory, Iskavell at centre, chaotic energy that doesn't follow normal magical rules).
- Bam Bam (PC): Update — 1 level of exhaustion from cold water exposure, pet rocks now housed in salvaged boot.
- Emilio's Crafting Research (Notes): Create entry tracking rift weaponsmithing research, metal requirements, Kara's explanations, potential Vos collaboration, material gathering needs.
- The Dark Coming Back (Mystery): Create entry — Referenced in chest commission ("before the dark came back"), lighthouse went dark night of shipwreck, possible connection between these events, meaning unclear.