0. Session Zero
Emilio
Race/Class/Player: Variant Human | Craftsman (Blade Worker Guild) | Played by Bitter
Backstory:
- A master artisan who is looking to settle on Iskavell to establish a smithy. His life was defined by a childhood trauma: someone threw a rock at his head, causing a massive skull injury that left him permanently deaf. He views his craft as an art form that must embrace flaws rather than eliminate them. He is capable of lip reading for communicating.
Fun Facts:
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Wants to establish a forge on Iskavell
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Wants to find rare materials (Monster Hunter style) to create legendary blades.
Personal Gaols:
- To craft a unique, Masterwork weapon for every member of the party.
Relationships
- Maeve: Long-time friend of Maeve (connected via trade). Acted as a "resident dad figure" on the ship voyage.


Growth
Race/Class/Player: Mycelium (Parasitic Fungus) | Spore Druid | Played by Teia.
Backstory:
- Growth is only seven months old. They are a sentient fungal colony inhabiting the corpse of a Half-Orc hunter who belonged to the Stormbreak Settlers. The hunter wandered too far, died, and was "claimed" by the fungus. Growth was "raised" and taught by the Emerald Dawn faction. They are a literal "newborn" in a dead man’s skin, struggling to understand human social cues.
Fun Facts:
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The Half-Orc body that they inhabit has a past; former friends in the Settler camp may recognise their dead friend walking around.
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Mycelian host bodies typically decay and fall apart after 7 years.
Personal Goals:
- To successfully act as an envoy and ally the Stormbreak Settlers with the Emerald Dawn. On a personal level, Growth wants to learn "how to be a person."
Relationships:
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Party: The "outsider" of the group. Hasn't met anyone yet.
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Emerald Dawn NPC: (Need to create)
Monroe
Race/Class/Player: Triton | Occultist (Oracle) | Played by Reuben
Backstory:
- A triton from the deep ocean who became obsessed with surface world "smells" and flavors after spotting a pirate ship. He left the depths to become a pirate cook, believing that the preparation of food is the ultimate way to revere nature. He is physically frail due to the pressure differences between the deep sea and the surface.
Fun Facts:
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He is searching for legendary ingredients for cooking
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Monroe can cast Augury at-will (without spell slots) to check for "Weal or Woe."
Personal Goals:
- To master surface-world cookery.
Relationships:
- Maeve, BamBam, Emilio: The ship's cook


Bam Bam
Race/Class/Player: Goliath | Barbarian (Ancestral Guardian) | Played by Ant
Backstory: A massive, incredibly dumb sailor. Bam Bam isn't mean; he’s just "thick as pig shit." He sees his Ancestral Guardians not as spirits, but as "imaginary friends" who never went away. He is fiercely protective of Maeve, who once gave him a fish and earned his eternal loyalty.
Fun Facts:
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His most prized possession is a pet rock
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He believes his guardians are just voices in his head.
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His primary attack is a Headbutt rather than a punch.
Personal Goals:
- Wants to protect his friends and find things to chew on.
Relationships
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Maeve: Fiercely loyal to Maeve (she once gave him a fish).
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Emilio: A "headbutting partner.
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Monroe: Loves him because he provides food
Maeve Le' Mur
Race/Class/Player: Selkie (Homebrew) | Swashbuckler Rogue | Played by Becca
Backstory:
- The daughter of a prominent ship captain. She grew up on the deck of a ship but wants to earn her own name and crew away from her father's shadow. She is a Selkie (can transform into a seal) and speaks with a "silly French" accent.
Fun Facts:
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A powerful NPC captain she is trying to outshine.
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Her Selkie heritage comes from her mother, who died in a "dramatic way" yet to be fully revealed.
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She has a zero-tolerance policy for polluting the ocean; she will punch anyone who litters.
Personal Goals:
- To become a legendary captain in her own right. Fears being stuck in her father's shadow forever.
Relationships
- Bam Bam, Emilio, Monroe: The "leader" of the boat crew.

Locations & The World
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Discussed Iskavell as the 'Beacon of Hope' that they are all headed towards or already at.
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There is a wider map of the world that can be found here: World
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There are magical rifts that have spread across the world and caused destruction, famine, floods.
Factions
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There are a bunch of factions in this world that the party can explore and get to know.
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The characters may have heard some rumours Tales of Iskavell
Gods
Lore
- You can find other bits of Lore here around the Legend Keeper
Rules
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Read the House Rules
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**2024 Exhaustion: -**2 to all D20 rolls (including Spell DCs) and -5ft speed per level.
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Heroic Inspiration: Can be used to reroll any die and can be gifted to other players.
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Tasha will be using Custom Rules and Conditions
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Survival is a core feature of the theme and so some spells will be nerfed or removed.
To Do List
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Create Harvesting roll buttons in Foundry
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Create Seal Form for Maeve
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Setup Selkie for Maeve
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Look at 2014 Craftsmen for Emilio
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Confirm Weapons for Maeve
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Setup Frail for Monroe
Secret
- Create Emerald Dawn NPC for connection with Growth