Stormbreak Settlers
Overview
The Stormbreak Settlers took their name from the first ship that carried them here. Hardened seafarers, pirates to some and survivors to others, they arrived on battered vessels and refused to turn back. They cling to the coasts, building homes and communities with salt and steel, determined to carve out a lasting place in Iskavell no matter the cost.
Key Principles
Central Beliefs
The Settlers believe survival is a shared burden. Strength is measured by what a person can carry, mend, or build. The storms are feared but respected, a reminder that nothing on Iskavell is ever truly safe. Community is sacred. No one endures alone.
Customs and Laws
Share what keeps others alive. Never steal from a neighbour's need. Face what you break. Every household owes work to the docks, the defences, or the watchfires.
Justice & Order
Disputes are settled by a council with Skorva Ironstride holding final word when unity falters. Punishments are practical. Labour to repair what was damaged, loss of rations, or nights spent keeping watch through the storm. Exile is rare but final, reserved for betrayal or violence against the community.

People
Aptitudes
The Settlers are sailors, builders, scavengers, and craftsmen who turn wreckage into survival. Even children grow up learning ropework and how to spot safe ice from the dangerous.
Allegiance
Loyalty is personal and communal. They do not swear oaths to kings or gods but to each other. Every person is expected to pull their weight. Outsiders can earn their belonging through pitching in.
Livelihood
Fishing, salvage, and hardy livestock sustain the Settlers. They raise thick-furred coastal grazers that feed on saltgrass and kelp. Trade beyond their walls is rare, so most goods are shared within the community. Value is measured in contribution and cooperation, not ownership.
Leadership & Roles
The Settlers follow Skorva Ironstride, though authority among them is light. The council offers guidance, but decisions are made through discussion rather than decree. Everyone is expected to speak their mind and share responsibility for the communityβs survival. Rank holds little meaning here. Respect is earned through effort and honesty, not position.
External Relations
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Wardens of the Endless Watch β Respected and left undisturbed. Their purpose is their own, and we see no reason to interfere.
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Drowned Court β Distrusted, though not hated. Their rites are strange, but they have not raised arms against us.
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Emerald Dawn β Relations are cautious after old disputes. Their work with the Bloom is dangerous, and we want no part in it.
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Rift Chasers β Valued for their tools and repairs, though their experiments risk bringing ruin to the coast. We trade, but we watch.
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Outsiders β Welcomed carefully. All must work to earn their place, as we have.
History
Foundations
Formed from shipwrecked survivors and coastal refugees, the Settlers gathered under Skorva Ironstride after a storm destroyed the inland camps. They built their haven from the broken hulls of the boats that carried them there, binding wood and iron into walls against the wind.
Survival & Growth
Hunger and storms forged their laws of labour and sharing. As word spread, smaller camps joined them, and the docks became their heart. A council formed to keep order and ensure no one went without.
Today
The Settlers remain one of the few stable coastal powers on Iskavell. They are cautious with outsiders but strong in unity. The bones of old ships still shape their homes, reminders of how survival first took root on the shore.
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Key NPCs
Leadership
Leader

Skorva Ironstride
Stormwarden
Deputy

Kara Brinemont
Harbourwarden
Other Key NPCs

Captain of the Guard

Healer and Matriarch

Quartermaster

Master Shipwright

LINK TO CHARACTER PAGE

LINK TO CHARACTER PAGE
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Alliances & Rivals
Drowned Court

LINK TO FACTION PAGE
SUMMARY:
Standing: π€π€π€π€π€ | π€π€π€π€π€
- Neutral β suspicion of sea-dwellers and pirates, but not openly hostile
Emerald Dawn

LINK TO FACTION PAGE
SUMMARY:
Standing: π€π€π€ππ | π€π€π€π€π€
- Dislike β see the Dawn as reckless dreamers who split from them and built their community on lies
Rift Chasers

LINK TO FACTION PAGE
SUMMARY:
Standing: π€π€π€π€π€ | ππ€π€π€π€
- Respected β admire their inventions, but fear their recklessness
Wardens of the Endless Watch

LINK TO FACTION PAGE
SUMMARY:
Standing: π€π€π€π€π€ | ππ€π€π€π€
- Respected β value the Wardensβ protection, though their secrecy and zeal are unsettling
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Standing & Boons
Current Party Standing
| Character | Favour | Attitude | Notes / Boons / Penalties |
|---|---|---|---|
Favour Scale
| Range | Standing | Behaviour / Response |
|---|---|---|
| +10 or more | Allied π€ | Offer rare boons, full trust |
| 5 -> 9 | Friendly π° | Trade, support, respect |
| 0 -> 4 | Neutral βͺ | Polite but cautious |
| β1 -> β5 | Distrustful π | Cold, delays, suspicion |
| β6 or less | Hostile π₯ | Open conflict or sabotage |
Boons
When a factionβs trust in the party grows, they may offer more than words - sanctuary, secrets, or gifts of power. Each boon represents a mark of favour, granted only to those proven worthy.
Secret
Boon Name:
Status: βͺ Pendingβπ’ Activeβπ΄ Lost
Required Favour:
Description:
Schemes
When trust falters, factions remember. Whispers spread, alliances shift, and quiet hands begin to move against the party. Each scheme marks the moment goodwill turns to calculation.
Secret
Scheme Name:
Status: βͺ Pendingβπ’ Activeβπ΄ Lost
Required Favour:
Description:
Tracker
| Session | Character | Change | Rea |
|---|---|---|---|